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Yoshiii343

99 Audio Reviews

63 w/ Responses

If I hear that crowd cheering FX again, I'll slap someone in the kidney. (sorry, personal bias against that certain FX)

- Anyway, you should at least add a bit of delay or reverb to that crowd FX to make it sound more natural.
- That pop bass feels awfully out of tune.
- That rhythm gets pretty repetitive if you keep it going for too long. Throw in a different rhythm to shake things up. Same thing goes to the drums (throw in a random break or something).
- No breakdowns? Aw, man.

TL;DR
It a nice track, but gets really repetitive past the first minute.

Yo.

- The intro: you might wanna save that wobbles for the drop.Also, lower the volume of that riser from the intro a bit.
- I love that melody.
- The part at 1:18, try replacing that clap-snare thing with just a clap.
- Them drums sound real crispy. Nicely done.
- About way through the track (around 2:07), it feels a bit hollow. Try throwing in a sub bass.
- The outro: give about a few beats worth of silence before letting the strings in.

What's up. For simplicity's sake, lets just call it DnB. :P

- Okay, the strings has way too much tail on it (it feels like every note is being dragged). Get that sorted.
- The drums is really weak (volume wise and sound quality wise). Try layering several kicks/snares to make it...uh, less weak and give it some increase in volume.
- Interesting string melody. Could try having a little bit of variation.

TL;DR
The strings evoke a strange feeling (I'd describe it if I didn't have a shit vocabulary), but the sound quality of the strings wrecks that. Lower the volume of the strings, and increase the volume of the other elements (like the kick and snare, particularly).

Aphoryze responds:

I guess you have some fair points there. I do agree that the drums are quite weak, especially the kick but those should be better in my upcoming songs.

Hello there!

- Lovely intro.
- I like the sound quality of the drums (particularly the snare), and the piano.
- The main melody (the one going through HP filter) is really nice.
- Great buildup. Although I'd give a bit of a variation to the melody playing.

TL;DR
Nice WIP, can't wait to hear the whole thing.

Jumper responds:

You know,

that's the kind of comments that helps me go on and try to be better everyday. Those small, simple, but straight to the point and verry helpful comments like this one help me reaching my goal. My dream to finally be on Monstercat Media one day. And it's comments like this that pushes me closer to this goal every time. So thank you verry much Yoshi. I really appreciate it! :D

~ Jumper

Wazzap. Pretty sure this falls under Dubstep but genre labelling aside...

- There's a bit of clipping(?) in the intro, probably from the acid-y synth.
- The wobble from 0:23 could use some tightening in it's rate (make it more in beat).
- I've noticed that you've used some stock FL drum samples. Don't.
- That croaky riser is a bit too loud.
- The track doesn't loop cleanly. In fact, I think it ends way too early. Give some time and let the low pass filters do their thing.

TL;DR
Lower the volume of the less important synths (like the riser), tighten the wobble's LFO rate, avoid stock drum samples (that'll just make you look lazy), give a few more seconds to let and automate the LP filters to make a smoother transition to the intro.

Ikerion responds:

1-Yeah i know i fail at recognizing genres of music.
2-The loop is actually divided on the game version for a friends xD the first is the intro the other part just loops.
3- thanks for the advice :D

Yo.

- dem uplifting chords
- Lacks bass. Like, a sub bass. Or a Reese bass.
- FL STOCK HI HATS. That's a no no.
- The melody could use some variation. Same goes to the drums.

TL;DR
Nice loop, but a couple of variations here and there wouldn't hurt. Also, really sorry for the short review (I'm terrible at elaborating stuff).

De4dl0ck responds:

np, thanks for the review :D

Ooookay. One hell of track, I'll say.

- Drums are drowned throughout the whole track (with the exception towards the end since there are less synth parts). It's probably because the synths are too loud.
- The quality of the synths are top notch. Well done.
- Crazy ass melody you have there.
- I don't know what the hell's going on during 1:00 till 1:23. Probably should've let the wobbles have a break.

TL;DR
If you intended to make the filthiest track possible, you've done it. During the segue (1:00 till 1:23), give the wobbles a break and let the listener pull his/her shit together. Hell, let the sub bass handle the segue or something. Also, go easy on the loudness, man.

martin-wales responds:

spot on mate, thank you. I did mention the drums in the comments. had to spit the tune in two and import a wav to continue it so when the drums get better towards the end it's because I remade them. but well noticed my friend. but yeah it is a bit load. it broke my head trying to sort the levels in this track and they are still well off.lol but anyways man check back in a weeks time im gonna do another one following the same style hopefully I'll have it mastered a bit better. :D cheers for your awesome and informative review good sir. :D

What up.

...I've got nothing to say. Sounds nice, but it's too short. Like wayyyy too short. Make an actual 30 second snippet or something.

Hello!

- Freaky chewy melody, nice.
- Stock FL drums are a no-no. The drums could also use some hi-hats.
- The wobble feels too "thin". Try EQing the lower frequencies.
- I feel like the whole song lacks a bassline. Not the "WAAAHAHASDHKAHDF" kind of bass. Like a sub bass or something like the sort.
- The part from 3:27 till 3:42 is sorta messy and disorganized.

Cimba responds:

I really appreciate your review!

"thank you for trying this demo"
That's probably because you haven't bought Sylenth1?

- Did you use stock FL drum samples? You shouldn't use 'em...even if you want to, process the crap out of 'em.
- That wobble could use some processing/effects as well.
- At around 1:44, the volume gets really loud for some reason.
- 2:06, the melody for the keys are somewhat dissonant.

jonswe responds:

I bought it. I would never crack any kind of music software

Occasional musician/producer.

Age 28

Joined on 3/8/12

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