00:00
00:00
Yoshiii343

64 Audio Reviews w/ Response

All 100 Reviews

Haelo.

- You really need to work on your transitions. Add cymbals, white noise or something when the filter reaches the peak (idk what the term is) so that it doesn't sound weird as the song progresses.
- Throw in a sub bass (or just a bass line) in there. The track feels really desolate.
- Add in some hi hat patterns to not make the beat too boring.
- Work on the outro too. End the beat as the melody ends, play the first note as the final note then giving a few seconds of silence to let it echo.

CombustibleChimera responds:

I appreciate your tips! Then again I made this on the fly so I didn't expect it to sound the best.
Also there is a sub bass, it just isn't the most powerful one.

What's up. For simplicity's sake, lets just call it DnB. :P

- Okay, the strings has way too much tail on it (it feels like every note is being dragged). Get that sorted.
- The drums is really weak (volume wise and sound quality wise). Try layering several kicks/snares to make it...uh, less weak and give it some increase in volume.
- Interesting string melody. Could try having a little bit of variation.

TL;DR
The strings evoke a strange feeling (I'd describe it if I didn't have a shit vocabulary), but the sound quality of the strings wrecks that. Lower the volume of the strings, and increase the volume of the other elements (like the kick and snare, particularly).

Aphoryze responds:

I guess you have some fair points there. I do agree that the drums are quite weak, especially the kick but those should be better in my upcoming songs.

Hello there!

- Lovely intro.
- I like the sound quality of the drums (particularly the snare), and the piano.
- The main melody (the one going through HP filter) is really nice.
- Great buildup. Although I'd give a bit of a variation to the melody playing.

TL;DR
Nice WIP, can't wait to hear the whole thing.

Jumper responds:

You know,

that's the kind of comments that helps me go on and try to be better everyday. Those small, simple, but straight to the point and verry helpful comments like this one help me reaching my goal. My dream to finally be on Monstercat Media one day. And it's comments like this that pushes me closer to this goal every time. So thank you verry much Yoshi. I really appreciate it! :D

~ Jumper

Wazzap. Pretty sure this falls under Dubstep but genre labelling aside...

- There's a bit of clipping(?) in the intro, probably from the acid-y synth.
- The wobble from 0:23 could use some tightening in it's rate (make it more in beat).
- I've noticed that you've used some stock FL drum samples. Don't.
- That croaky riser is a bit too loud.
- The track doesn't loop cleanly. In fact, I think it ends way too early. Give some time and let the low pass filters do their thing.

TL;DR
Lower the volume of the less important synths (like the riser), tighten the wobble's LFO rate, avoid stock drum samples (that'll just make you look lazy), give a few more seconds to let and automate the LP filters to make a smoother transition to the intro.

Ikerion responds:

1-Yeah i know i fail at recognizing genres of music.
2-The loop is actually divided on the game version for a friends xD the first is the intro the other part just loops.
3- thanks for the advice :D

Yo.

- dem uplifting chords
- Lacks bass. Like, a sub bass. Or a Reese bass.
- FL STOCK HI HATS. That's a no no.
- The melody could use some variation. Same goes to the drums.

TL;DR
Nice loop, but a couple of variations here and there wouldn't hurt. Also, really sorry for the short review (I'm terrible at elaborating stuff).

De4dl0ck responds:

np, thanks for the review :D

Ooookay. One hell of track, I'll say.

- Drums are drowned throughout the whole track (with the exception towards the end since there are less synth parts). It's probably because the synths are too loud.
- The quality of the synths are top notch. Well done.
- Crazy ass melody you have there.
- I don't know what the hell's going on during 1:00 till 1:23. Probably should've let the wobbles have a break.

TL;DR
If you intended to make the filthiest track possible, you've done it. During the segue (1:00 till 1:23), give the wobbles a break and let the listener pull his/her shit together. Hell, let the sub bass handle the segue or something. Also, go easy on the loudness, man.

martin-wales responds:

spot on mate, thank you. I did mention the drums in the comments. had to spit the tune in two and import a wav to continue it so when the drums get better towards the end it's because I remade them. but well noticed my friend. but yeah it is a bit load. it broke my head trying to sort the levels in this track and they are still well off.lol but anyways man check back in a weeks time im gonna do another one following the same style hopefully I'll have it mastered a bit better. :D cheers for your awesome and informative review good sir. :D

Hello!

- Freaky chewy melody, nice.
- Stock FL drums are a no-no. The drums could also use some hi-hats.
- The wobble feels too "thin". Try EQing the lower frequencies.
- I feel like the whole song lacks a bassline. Not the "WAAAHAHASDHKAHDF" kind of bass. Like a sub bass or something like the sort.
- The part from 3:27 till 3:42 is sorta messy and disorganized.

Cimba responds:

I really appreciate your review!

"thank you for trying this demo"
That's probably because you haven't bought Sylenth1?

- Did you use stock FL drum samples? You shouldn't use 'em...even if you want to, process the crap out of 'em.
- That wobble could use some processing/effects as well.
- At around 1:44, the volume gets really loud for some reason.
- 2:06, the melody for the keys are somewhat dissonant.

jonswe responds:

I bought it. I would never crack any kind of music software

All right, normally I'd try to make some dumb joke or a witty comment to break the ice but I was lurking around the BBS when the drop happened and it sorta made me jump.

- The synth quality (particularly ones during the drop) was freaky awesome. In a good way.
- The drums could use some variety or variations, and sometimes I feel like the drums is buried under the other synths (in terms of volume).
- The ending was a nice twist, but you should give some more time (i.e. add in a few more seconds) to let the synths ring out a little. Either that, or reduce/cut off the reverb and delay on the weird...uh, siren synth.

TL;DR
The track is pretty awesome, but if you polish the rough edges it'll be even better.

Jittlez responds:

wow. thank you for letting me know all this! it really helps, and your spot-on. i think i might just do/fix most of that!

AMG U USED HTE AMEN BRAEK REPORT 4 KOPIRITESSSSSS

*ahem* Uh...yeah. Sorry about that.
About the track:

- the beat could use some variation every now and then
- that weird "dipping" synth is...a bit off. Try using a plucky-ier synth.
- it...doesn't loop cleanly. Yes, that is a valid criticism.
- the drums and piano sounds pretty decent (sound quality wise)
- the bass shouldn't have that much portamento (sliding from one note to another)

TBH I can't really say much about it, since there's not much going on (and that I'm a sub-par reviewer *cough cough*). The track will improve, however, if you spend more time and love (yes, that's right) on it.

AeroMusic responds:

OMG CALL THE BREAK POLICEE!!!!111

jeesus, great review for such a short song
-totally agree, though its only 1 minute and I have to say I didn't spend long on this at all
-ohh that synth, yeah no I agree with that
-Yep, maybe I'll stop it being a loop haha only realised it didn't loop rhythmically after uploading
-awesome thanks
-maybe I agree that the port. could be turned down a little but I quite like it gliding. I am thinking the Bbs maybe should be As at first though

can't believe you had so much to say for this haha. But thanks for the great review, this is why I like ng

Occasional musician/producer.

Age 28

Joined on 3/8/12

Level:
18
Exp Points:
3,566 / 3,600
Exp Rank:
14,878
Vote Power:
6.03 votes
Audio Scouts
9
Rank:
Police Lieutenant
Global Rank:
5,042
Blams:
202
Saves:
1,571
B/P Bonus:
14%
Whistle:
Bronze
Medals:
520